9 Eylül 2015 Çarşamba

Dynamo - Visual Programing Tool of BIM

Dynamo is an open source visual programming platform for designers. Visual programing tools growing gradually to bring extensive ability to designers. Visual programing means designers make contribution to their work platform. 
ModeLab have just present the First Edition of the Dynamo Primer, a comprehensive guide to visual programming in Autodesk Dynamo Studio.This primer is an on-going project to share the fundamentals of programming. Topics include working with computational geometry, best practices for rules-based design, cross-disciplinary programming applications, and more with the Dynamo Platform.

  • Context - What exactly is "Visual Progamming" and what are the concepts I need to understand to dive in to Dynamo?
  • Getting Started - How do I get Dynamo and create my first program?
  • What's in a Program - What are the functional parts of Dynamo and how do I use them?
  • Building Blocks - What is "Data" and what are some fundamental types I can start using in my programs?
  • Geometry for Design - How do I work with geometric elements in Dynamo?
  • Lists, Lists, Lists - How to do I manage and coordinate my data structures?
  • Code in Nodes - How can I start extending Dynamo with my own code?
  • Computational BIM - How can I use Dynamo with a Revit model?

Software and Resources

Dynamo The current stable release of Dynamo is Version 0.8.
DynamoBIM The best source for additional information, learning content, and forums is the DynamoBIM website.
Dynamo GitHub Dynamo is an open-source development project on Github. To contribute, check out DynamoDS hosted by Ian Keough.
https://github.com/ikeough/Dynamo

Also i want to add some other useful links about Dynamo;

Dynamo Code Blocks
There is a great post about Code Blocks on the Dynamo website.
http://dynamobim.com/cbns-for-dummies/

14 Haziran 2015 Pazar

Weave Pavillion




Taşkışla Weave Pavilion is designed as a part of Digital Architectural Design Studio course, to be realized in the courtyard of İTÜ Taşkışla building.
The project site, the far southeast corner of the courtyard, is shadowy all over the year with a little exceptation of some lucky sunrise and sunset hours. Proven by daylight simulations, it is also reflected to the grass pattern of the corner.
Another remarkable point about the corner is that it is usually the less populated part of the courtyard, mainly because it is shaded and there are no attraction points or furnitures on this part of the courtyard.




Since we are not able to intervene in the laws of nature to do anything about sunlight, we decided to do something about the latter with Taşkışla Weave Pavilion: to create an attraction point for the courtyard’s less favorite corner.
Taşkışla being a historical building which we are fond of, we wanted our intervention to be light and subtle, but also authentic and effective in the same time.
Digging on the concept of lightness, we decided to do something with ropes and different parametric weaving patterns of them. The structure is designed considering to be in harmony with the visual and tactile material palette of Taşkışla, be lightweight, and not to add more shadow to an already shady area.
We expect Taşkışla Weave Pavilion to pique people’s curiosity and encourage them to spend more time on the lone shaded southeast corner of the courtyard, examining the structure, pulling up a chair under it, creating their instant exhibitions, gathering under the weave.






Taşkışla Weave Pavilion is woven between two trees, covering a radius of area under the trees. Parameters defined to form the weave are height, radius, and rope density. 
Another variable of the pavilion is the weaving type: either straight or parabolic loops are used to give the desired form to the pavilion.
Starting at Wire A, a rope visits B, C, D, and B again to complete a loop.


Istanbul Tecnical University
Architectural Design Computing Program
Digital Architectural Design Studio

Coordinator
Prof. Dr. M. Birgül Çolakoğlu
Dr. Ethem GÜRER
Asist. Benan Şahin

Project Team
Oğuz Orkun Doma
Begüm Hamzaoğlu
Müge Halıcı
Cansu Yeni
Gülce Kırdar
Kutay Keskin
Özge Karakaş
Simay Yılmaz

11 Haziran 2015 Perşembe

Interactive Cells with Arduino



This project aims to analyze interactive design process based on kinetic facade system that interacts with human behavior simultaneously. Forthispurpose, this paper is split into three sections:
The theoretical framework, origin and key capabilities (sensitivity, smartness and responsiveness) . The interactive designis  described and a the relation between other generative systems is indicated in the first section.










The second section examines the design decisions, material selection and potentials, its relation with users, the movement technics and the fabrication and construction methods of designed kinetic modules. These kinetic textile modules are responsivefor their distance between users .They transform the form of modules and open the gap thanks to the movement of controlled robotic motors according to distance. Its operating process can be described briefly like this: the sensors perceive the participant when he gets closer and the servo motors become mobilized. Then the servo motors start to move, and transform the form of textile modules . When the participant gets back from stated distance,this system operates reversely and causingthegapstoclose. To mention about its design process briefly, it is achieved by integrating two main stages: In the firststage, the kinetic system is designed and translated the textile performance to the system in order to obtain various form ofgeneration sand openings by using parametric design tool; Grasshopper(software). In the second stage, thecontrolled movement is transformed to robotic motors simultaneously by using Arduino software and its robotictools (hardware).







In the final section, the application to other building components or spaces, the contribution to enhancement on user activities and new possibilities on human- computer relations are discussed. It might also be converted to a responsive system by adapting sun light as an alternative.


https://vimeo.com/128832326

İstanbul Tecnical University
Architectural Design Computing Master Program
Genarative Design Class

Project Team
Gülce Kırdar
Cansu Yeni


11 Mayıs 2015 Pazartesi

BIM and Data Mining

As everybody knows, BIM is a data creation and management process. I argue for this information should be record to make model analysis. This information extremely important for model managers. 
This examples are really cool to follow up BIM model evolution.







http://www.di.net/articles/who-will-lead-our-industrys-data-driven-future/?utm_content=15250325&utm_medium=social&utm_source=linkedin

http://datadrivendesignblog.com/

http://www.federiconegro.com/visualizing-building-information-clash-detection/

http://fedenegro.com/2013/05/21/some-examples-of-how-bim-data-can-help-us-make-better-decisions/

http://collectivebim.com/visualizing-aec-bim-coordination-jira-tableau/

http://www.ka-connect.com/talks.php?vdx=86&vct=12&vcf=0

Syed Adil Bari master thesis
Model-based Data Mining and Data Visualization
https://prezi.com/gglirf43vqdq/data-mining-and-data-visulaization/

Analytics gives us the means to make sense of the data at our disposal in order to discover trends and predict outcomes.  In the design process, analytics might involve quickly consuming and understanding program requirements through visualization.  As a design develops, analytics can enable a designer to effectively compare analysis data in order to determine design options with the best performance.

http://provingground.io/2015/08/27/using-data-in-your-design-process/